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Ship Skills

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Battle SpeedEdit

A parameter that represents your fleet's speed of movement during battles. the greater its value, the faster your fleet can move using the Forward and Back commands. The Battle Speed parameter can be positively influenced by the Navigation skill of the character assigned as chief navigator, the Maintenance skill of the character assigned as chief engineer, and by the type of engine room module you have equipped.


MobilityEdit

A parameter that represents one of the factors that controls your ship's ability to dodge during battle. the greater its value, the greater the proability that you'll be able to evade the enemy's attack. The Mobility parameter can be positively influenced by the Navigation skill of the character assigned as chief navigator, the Maintenance skill of the character assigned as chief engineer, and by the type of thruster room module you have equipped.


Attack RangeEdit

A parameter that represents the distance you can effectively target the enemy. The greater its value, the wider the range you'll be able to land attacks on the enemy in. The Attack Range parameter can be positively influenced by the Control skill of the character assigned as radar chief, and by the type pf radar room module you have equipped.


Gauge SpeedEdit

A parameter that represents the speed at which the Command Gauge replenishes itself. The greater its value, the faster the Command Gauge recovers after command energy is used, and the more chances you'll have to attack. The Gauge Speed parameter can be positively influenced by the Leadership skill of the captain, the Control skill of the character assigned as lead operator, and the type of bridge module you have equipped. The Gauge Speed parameter can be adversely affected by the Fatigue level of the crew.


Anti-ShipEdit

A parameter that indicates how much of an accuracy-rate bonus a vessel has for anti-ship attacks. The greater its value, the more accurate anti-ship attacks on the enemy will be. The Anti-Ship parameter can be positively influenced by the skill levels of each character.


Anti-AirEdit

A parameter that indicates how much of an accuracy-rate bonus a vessel has for anti-air attacks. The greater its value, the more accurate anti-air attacks on the enemy will be. The Anti-Air parameter can be positively influenced by the skill levels of each character.


DurabilityEdit

A parameter that indicates how well the ship can withstand enemy attack. In battle mode, this parameter is displayed as "HP." The Durability parameter can be positively influenced by the type of shield frame module you have equipped.

LivabilityEdit

A parameter that indicates how pleasant the living conditions are aboard the ship. The greater its value, the faster the Command Gauge recovers after command energy is used, and the more chances you'll have to attack. The Livability parameter can be positively influenced by the Ship Management skill of the character assigned as head chef, the Ship Management skill of the character assigned as chief accountant, and by the type of recreation modules equipped. The Livability parameter can also sometimes be adversely affected if the Current Crew parameter rises beyond a certain level.


Current CrewEdit

A parameter that indicates the number of crew members currently aboard the ship. If its value meets the Crew Required requirement, then the ship can peform at its full potential. The Current Crew value may temporarily decrease if the ship is hit by an enemy attack during battle. The Current Crew parameter can be positively influenced by the type of crew cabin modules you have equipped. If the Current Crew parameter rises beyond a certain level, Livability can be adversely affected.


Crew RequiredEdit

Indicates the minimum number of crew members necessary for the ship to operate at its full potential. If the number of crew mwmbers currently aboard the ship (Current Crew) is less than the Crew Required value, the Command Gauge level will be low at the start of battle. Crew Required can be lowered by equipping a control unit module.


ArmorEdit

A parameter that represents the thickness of the ship's defensive armor. The greater its value, the less damage will be sustained from enemy attacks. The Armor parameter can be positively influenced by the type of deflector module you have equipped.


Cruise SpeedEdit

A parameter that represents your fleet's speed of movement when navigating the map. The greater its value, the faster your fleet will be able to zip from place to place on the map. A high Cruise Speed value makes it difficult for pirates and other enemies in space to catch you, resulting in fewer encounters. A low Cruise Speed results in more encounters with enemies. The Cruise Speed can be positively influenced by the Navigation skill of the character assigned as chief navigator, the Maintenace skill of the character assigned as chief engineer, and by the type of engine module you have equipped.


CatapultEdit

A device for launching fighters from a ship, they are pre-installed feature already present on board at the time of purchase of a ship. If a ship doesn't come with a catapult, it will not be able to use fighters.

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